Sly Cooper Codexery

Murray's Fists

Heavy fists, heavier attitude.

Murray's Fists

Murray's Fists are the primary melee weapons of Murray, the hippo strongman of the Cooper Gang. In the Sly Cooper series, Murray relies on his raw physical strength and powerful punches to pummel enemies, break objects, and solve certain environmental puzzles. His fists serve as his signature combat style, distinguishing him from the more agile Sly or the gadget-oriented Bentley.

Character
Murray
Role
Primary melee attack
Affiliation
Cooper Gang
First appears
Sly Cooper and the Thievius Raccoonus
Status
Active throughout the series

Lore & Background

Murray's fists are not just weapons; they are an extension of his larger-than-life personality. As the team's muscle, Murray has always preferred direct confrontation over stealth, using his powerful punches to barrel through guards and smash obstacles. His fighting style is brute force incarnate, often accompanied by his trademark battle cries and boasts. In the canon, Murray's fists have been his constant companions since his earliest days with the gang, evolving from simple brawling into a refined set of moves that include ground pounds, charge attacks, and devastating combos. The lore positions his fists as a symbol of his unwavering loyalty and his role as the gang's protector.

In Their Own Story

The moon hung low over Paris as Murray cracked his knuckles. 'Alright, punks,' he growled, facing a squad of Klaww Gang thugs. 'You want a piece of the Murray? Come and get it!' The first guard lunged, but Murray's right fist connected with a thunderous crack, sending him flying into a crate. A second guard swung a baton, but Murray ducked and delivered an uppercut that lifted the man off his feet. 'See? This is why you don't mess with the hippo!' he roared as the last two fled. Murray flexed his fingers, satisfied. 'The Murray's fists never miss.'

Reader's Guide

Murray's Fists are his primary means of offense and interaction with the environment. In combat, players can execute a basic three-punch combo by repeatedly pressing the attack button. Holding the attack button charges a powerful punch that can break certain walls, stun larger enemies, or knock back multiple foes. Murray can also perform a ground pound by pressing the attack button while airborne, which damages nearby enemies and can trigger switches or break floor panels. In later games, Murray gains additional moves such as the 'Murray Slam' (a diving punch) and the 'Hippo Hurricane' (a spinning attack). These fists are most effective against ground-based enemies and are essential for solving strength-based puzzles, such as moving heavy objects or smashing through barriers. However, Murray's fists have limited range, making him vulnerable to ranged attackers or flying enemies. Players should use his fists in close-quarters situations and rely on Sly or Bentley for distance threats. Timing and positioning are key, as Murray's attacks leave him briefly exposed after each combo.

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