The Crown of the Sun
Steal the sun's own crown before the crocodile does.
The Crown of the Sun is a main heist in Sly 2: Band of Thieves, the 2004 sequel in the Sly Cooper stealth-platformer series developed by Sucker Punch Productions. Set in a sun-baked desert and oasis environment, the heist tasks Sly Cooper and his band with infiltrating a guarded compound and stealing a golden solar crown before the crocodile crime lord Muggshot can claim it for himself.
As one of the mid-game heists, it sits within the larger campaign in which Sly and his crew race to recover a series of legendary artifacts that Muggshot has been systematically collecting. The heist blends the series' signature stealth takedowns, platforming traversal, and gadget-based puzzle elements in a warm, open desert landscape punctuated by water features.
- Game
- Sly 2: Band of Thieves
- Type
- Main heist
- Target
- A golden solar crown
- Setting
- Desert and oasis compound
- Antagonist
- Muggshot
- Band members involved
- Sly Cooper, Bentley, Murray
Lore & Background
In the world of Sly Cooper, legendary artifacts carry a certain gravitational pull toward those with ambition and a lack of scruples. The Crown of the Sun is one such relic — a gilded circlet said to have been forged for a desert dynasty long vanished into the sands. By the time Sly and his band arrive, Muggshot has already staked his claim, surrounding the compound with guards, tripwires, and the kind of layered security that makes a raccoon's ears twitch with excitement.
The heist unfolds across a sprawling desert stage: dunes, a central oasis with reflective water, stone watchtowers, and an inner sanctum where the crown rests on a pedestal. The environment is designed to reward verticality — climbing, swinging, and using Bentley's gadgets to cross gaps that would stop a less agile thief. Murray's bumbling presence provides comic relief as the band navigates the heat and the guards.
Within the broader narrative of Sly 2, the Crown of the Sun represents a turning point: the band is no longer merely reacting to Muggshot's thefts but actively intercepting his collection. Each recovered artifact chips away at his operation, and the desert heist showcases the full breadth of the band's complementary skills — Sly's agility, Bentley's engineering, and Murray's surprising usefulness in a pinch.
In Their Own Story
The heat shimmered off the sand in long, wavering ribbons. Sly crouched on the edge of a crumbling watchtower, one paw pressed flat against the sun-warmed stone, and watched the patrol below shuffle past the oasis in a lazy two-by-two. Bentley's voice crackled in his earpiece, counting down the seconds until the next guard rotation. Somewhere behind him, Murray was loudly trying not to fall off a ledge.
"Two minutes," Bentley whispered. "Then the lights cycle and we've got a clean run to the sanctum."
Sly grinned. Below, the golden crown caught the late sun and threw a single bright line across the sand, like the desert itself was pointing the way. He dropped.
Reader's Guide
Target: The golden Crown of the Sun, displayed on a pedestal in the inner sanctum of a desert compound.
The heist is structured in layers. The outer desert area is open and forgiving, letting you scout guard patrols and map out safe routes. The oasis section introduces water hazards and tighter vertical platforming, where a misstep means losing progress. The inner sanctum is the most guarded stretch, with rotating spotlights, tripwire-triggered alarms, and a final confrontation before you can grab the crown and escape.
What makes this heist memorable is the contrast between the wide, sun-drenched open areas and the claustrophobic, tightly-timed final corridor. The desert's verticality — ledges, crumbling bridges, and swing points — rewards players who take the high route rather than the obvious ground path.
Alternate approaches exist: you can use Bentley's gadgets to bypass certain guard posts entirely, and there are hidden pockets in the oasis area that reward thorough exploration with bonus collectibles. Murray can be used as a distraction in a few spots, though his utility is limited. The heist is not the most mechanically complex in Sly 2, but its pacing and the visual payoff of the final pedestal shot make it a fan favorite.
Tip: memorize the guard rotation in the sanctum before committing to the grab. One wrong second and the alarm locks down your exit.
Did You Know?
- Sly 2: Band of Thieves was developed by Sucker Punch Productions, the same studio behind the Infamous and inFAMOUS series.
- Muggshot, the crocodile antagonist of Sly 2, is a recurring figure in the franchise and one of its most recognizable villains.
- The Sly Cooper series is known for its blend of stealth gameplay, platforming, and lighthearted humor, often compared to the early Spyro the Dragon titles in tone.
- Bentley, the band's tech-savvy beaver, designs the gadgets Sly uses throughout each heist, including the tools needed to navigate the desert compound.
More in Heists & Missions
Elsewhere in the Sly Cooper universe
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