China
Beneath the pagoda's shadow, the heart of Clockwerk beats—and so does a trap.
China is a major location in the *Sly Cooper* series, featured prominently in *Sly 2: Band of Thieves* and referenced in later games. It serves as the setting for the third episode of *Sly 2*, where the Cooper Gang travels to the country to track down the remaining Clockwerk parts. The location is depicted as a stylized, ancient Chinese landscape with towering pagodas, misty mountains, and bustling market streets, blending traditional architecture with the series' signature cartoon aesthetic.
- affiliation
- Cooper Gang, Klaww Gang (specifically, General Tsao)
Lore & Background
In the *Sly Cooper* universe, China is a land of ancient secrets and powerful artifacts, fitting the series' theme of thievery and legacy. The Cooper Clan's history is deeply tied to stealth and cunning, and China's rich tradition of martial arts and espionage aligns with Sly's own skills. The location's architecture and atmosphere evoke a sense of timeless mystery, with bamboo forests that rustle with hidden watchers, ornate temples whose rooftops hide pressure-plate traps, and narrow alleyways where a wrong step means a clatter of pots and a guard's shout—perfect backdrops for heists that demand both grace and nerve.
In Their Own Story
The mist clung to the pagoda roofs like a second skin as Sly crept along a rain-slicked beam, moonlight glinting off his cane. Below, the Contessa's guards patrolled the courtyard, their lanterns casting long, jittery shadows across the cobblestones. 'The heart of Clockwerk is here,' Bentley whispered through the earpiece, his voice tight with urgency, 'somewhere in the temple.' Sly grinned, tasting the damp air, and leaped to a nearby balcony, landing with a soft thud. 'Then let's give them a show they won't forget—one with a little fire and a lot of smoke.'
Reader's Guide
China in *Sly 2* is the third hub world, accessed after completing the episodes in Paris and the Canadian wilderness. The area is divided into several zones: the bustling main market street, where merchants hawk wares and guards weave through crowds; a series of interconnected rooftops, perfect for zip-lining between pagodas; and the central temple complex, a maze of pressure-sensitive floors and hidden alcoves. Players must navigate these environments to steal the Clockwerk heart from the Contessa's fortress, using stealth to tail guards, disabling alarms with Bentley's hacking, and solving environmental puzzles like aligning mirrors to unlock doors. The location introduces new mechanics—zip-lining for rapid traversal and pressure-sensitive floors that force careful footwork—adding depth to the gameplay. China also serves as a narrative turning point, as the gang faces a stunning betrayal and the loss of a key member, setting up the game's later conflicts. Its vibrant design, from the crimson lanterns to the mist-shrouded peaks, and its challenging missions make it a memorable chapter in the series.
Did You Know?
- The China episode in *Sly 2* was originally intended to be set in a different location before being changed during development.
- The China episode in *Sly 2* has a fixed nighttime setting and does not feature a dynamic day-night cycle.
- The market area in China does not contain hidden references to *Infamous*, as that game was released five years after *Sly 2*.
More in World & Locations
Elsewhere in the Sly Cooper universe
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