Sly Cooper Codexery

Prague

A city of gothic shadows and hypnotic schemes.

Prague

Prague is a major location in the Sly Cooper series, serving as the primary setting for the second episode of *Sly 2: Band of Thieves*. This atmospheric European city—where rain-slicked cobblestones glisten under a perpetual twilight—is the home base of the Contessa, a master hypnotist and member of the Klaww Gang. The episode follows the Cooper Gang as they infiltrate her opulent mansion (a towering estate of spires and gargoyles) and a nearby insane asylum, a crumbling fortress of barred windows and echoing cells, to steal her hypnotic equipment and free captured allies.

First appearance
Sly 2: Band of Thieves
Affiliation
The Contessa
Role
Episode 2 setting
Key locations
Contessa's mansion, Asylum
Enemies
Contessa's guards, hypnotized operatives

Lore & Background

Prague is depicted as a dark, gothic city of cobblestone streets, towering spires, and perpetual twilight. The Contessa, a former Interpol agent turned criminal hypnotist, has established her operation here, using her mansion and a nearby asylum as her base. She uses hypnotic technology—a glowing, all-seeing eye that can stun or control enemies—to control guards and extract secrets, making her a formidable foe for the Cooper Gang. The episode is notable for its eerie atmosphere, with the asylum serving as a prison for Bentley after he is captured. The gang must navigate the city's rooftops and interiors to sabotage the Contessa's plans, culminating in a confrontation where Sly and Murray rescue Bentley from a cell bathed in green, hypnotic light. Prague also introduces the Contessa's signature weapon: a hypnotic eye that can stun or control enemies. The city's architecture blends real-world Prague's gothic and baroque styles—think spires piercing low-hanging clouds, gargoyles leering from rain-streaked eaves—with the game's cartoonish aesthetic, creating a memorable backdrop for stealth-based missions. The episode's tone balances tension with the series' characteristic humor, particularly in interactions between the characters, like Murray's panicked muttering as he fumbles through asylum corridors.

In Their Own Story

The rain fell in sheets over the gothic spires of Prague, slicking the cobblestones as Sly crouched on a gargoyle's head. Below, the Contessa's guards patrolled the courtyard of her mansion, their footsteps echoing in the wet night. 'Bentley's in the asylum,' Murray's voice crackled through the earpiece, tight with worry. 'We need to move.' Sly grinned, flipping his cane. 'Let's give the Contessa a headache.' He dropped silently, a shadow among shadows, as the city's ancient stones bore witness to another heist—and the distant howl of asylum inmates underscored the stakes.

Reader's Guide

Prague is the second episode in *Sly 2: Band of Thieves*, taking place after the events in Paris. The city is divided into several areas: the Contessa's mansion—a maze of lavish ballrooms and secret passages—the asylum, a labyrinth of damp cells and flickering lights, and the surrounding streets of rain-slicked rooftops and guarded alleys. Players must complete missions to infiltrate both locations, steal the hypnotic equipment, and rescue Bentley from the asylum's cells. The episode introduces new gameplay mechanics, including the Contessa's hypnotic eye, which can stun Sly if he is caught in its beam—forcing players to time their movements carefully. Players must use stealth to avoid guards and solve puzzles to progress, such as disabling security systems or navigating pressure-plate traps. The episode also features a boss fight against the Contessa herself, requiring players to use the environment—like chandeliers and collapsing floors—to defeat her. Prague serves as a key turning point in the game's story, deepening the mystery of the Klaww Gang and setting up future episodes. Its gothic atmosphere and challenging missions make it a fan-favorite location in the series, remembered for its haunting score and the tension of Bentley's captivity.

Did You Know?

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