Sly Cooper Codexery

Mississippi River

Where the Cooper Gang's greatest heist begins.

Mississippi River

The Mississippi River is a location in the Sly Cooper series, first appearing in *Sly 2: Band of Thieves*. It serves as the setting for the game's opening chapter, where the Cooper Gang embarks on a heist to steal the Clockwerk parts from the nefarious Klaww Gang.

First appears
Sly 2: Band of Thieves
Affiliation
Klaww Gang
Role
Opening chapter hub and mission area
Key characters
Sly Cooper, Bentley, Murray, Carmelita Fox, Dimitri Lousteau
Environment
Swampy river with industrial structures

Lore & Background

The Mississippi River in *Sly 2: Band of Thieves* is the first major location the Cooper Gang visits after reuniting. It is controlled by Dimitri Lousteau, a flamboyant artist and forger who runs a counterfeit operation from a paddleboat casino. The river's murky waters and decaying docks hide the Klaww Gang's illicit activities, including the storage of Clockwerk parts in a heavily guarded warehouse. The area is a blend of natural swamp and industrial decay, reflecting the gritty, noir-inspired tone of the game's world.

In Their Own Story

The air was thick with the scent of mud and diesel as Sly crouched on a rusted girder, watching the paddleboat's lights flicker across the water. Below, Dimitri's henchmen shuffled crates of counterfeit cash onto a barge, their laughter echoing off the swamp's cypress trees. 'Bentley, tell me you've got a way onto that boat without getting wet,' Sly whispered into his communicator. 'Already hacked the security grid,' Bentley replied. 'Just don't fall in—the gators here have a taste for raccoon.'

Reader's Guide

The Mississippi River is the opening hub of *Sly 2: Band of Thieves*, introducing players to the game's expanded mission structure. It consists of several interconnected areas: a dockyard, a paddleboat casino, a warehouse complex, and a swampy perimeter. Players must complete a series of heists to steal the Clockwerk parts, starting with infiltrating Dimitri's casino to gather intel. The chapter teaches core mechanics like stealth takedowns, hacking minigames, and cooperative abilities (e.g., Bentley's bombs, Murray's strength).

The river's atmosphere is key to the game's tone—a humid, shadowy world where danger lurks in every corner. The paddleboat serves as a central landmark, while the warehouse holds the chapter's climax. This location sets the stage for the global hunt for the Clockwerk parts, establishing the Klaww Gang as a formidable threat and the Cooper Gang's resourcefulness.

Did You Know?

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